Gulgun Caravansarai

History
Built by an industrious Rashemite cheiftan sometime around BP 850, the Gulgun Caravansarai is located 400 miles east of Zusat along the Great Way, about 200 miles north of the Sea of Tears and 300 miles south of the Yaltai Mountains. Though little record remains of it's construction, it's size and location indicates that it has been used as a waypoint for merchants since it's completion. It lies in a particulary arid and treacherous stretch of the Great Steppe, where shelter and resupply are needed most by traders moving east and west along the Great Way. After the consolidation of the steppe tribes into the Rashemi Horde by Gan Dergun in AP 320, Gulgun and the rest of the regions trading posts came under the direct control of the Horde. Customs are extracted from traders, as well as fees in exchange for lodging, fodder, and water, as well as protection and safe passage through the steppes. Traders who hail from enemy lands are allowed safe passage for a steeper tax, as the Horde supports the free movement of goods.

Construction
The Caravansarai is built of mud brick walls with a sandstone floor and foundation. It has four towers which serve more as observation posts than attack positions. Though extremely weathered, various efforts have been made over the centuries to repair the wear caused by the high winds and swinging temperatures of the steppes. While sufficiently fortified enough to block entry by bandits and wild animals, the caravansarai was not designed to protect against large scale attacks. Major reconstruction was required by Gan Jegudei's builders in AP 410 after The Third Plague broke through the gates and caused a large conflagration.

The central courtyard, which features a deep well and storage areas for goods and animals, is surrounded by the caravansarai's four walls, which in turn house the stables, open living quarters, armory, customs office and furriers workshop. Additional sleeping space is available atop the walls and towers, where it is much cooler in the summer months.

Characters

 * Ozengash ul-Fermuz
 * Customs Officer Borzun Dolmo
 * Merchant Fa-Gao
 * Merchant Hugo Dehlavar
 * Adventurer Grekko Merkus
 * Pirate Raider To-Den

Campaign
Starting location of Campaign 1.